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| Evocation (Light) | Target: x |
| Level: Und2 | Duration: Instantaneous |
| Components: V, S | Saving Throw: None |
| Casting Time: 1 Action | Spell Resistance: No |
| Range: Medium (100ft. + 10ft/level) | Restricted: No |
This spell enhances the light enamated from any nearby phosphorescent materials. Glowing mushrooms give off a large amount of light, those creatures which naturally enamate light produce extra light, and even microscopic organisms with latent phosphorescence glow.
The light is not harmful, or even painful, to creatures, even those who are sensitive to light. The additional light is never a coherent effect, so creatures which emit a bright flash do not have those attacks enhanced. The light enamated does have an unusual property though - it permeates rock in a translucent fashion. Creatures or objects which are buried below ground can be seen (dimly). Burrowing creatures can also see the affected area. Underneath magi use this to help coordinate the movements and actions of burrowing creatures.
| Conjuration (Summoning) | Target: x |
| Level: Bog1 | Duration: One round |
| Components: V, S | Saving Throw: None |
| Casting Time: 1 Action | Spell Resistance: No |
| Range: Medium (100ft. + 10ft/level) | Restricted: No |
This spell summons a swarm of ainjers, which last for one round, then disappear. In that round, the ainjers will attack the opponents of the magi who summoned them. The ainjers appear randomly in a 10' radius, centered at a point designated by the caster. The spell summons 2 ainjers +1 ainjer/2 levels, round up.
| type | Target: x |
| Level: Par4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Cor3 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: Core or Shadow Only |
Spell Description
| type | Target: x |
| Level: Kyb2 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Und3 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Cor1 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: All4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Wea2 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Cor7 | Duration: Instantaneous |
| Components: V, S | Saving Throw: Fortitude half |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: Core, Shadow or Bograth Only |
This spell inflicts a blight on all living creatures. The Blight takes the form of a particularly virulent case of Filth Fever (see DMG, pg 75), but with double the ability damage and a recovery DC of 14. The disease's onset is immediate. Creatures affected by the blight also take XXX damage. A successful fortitude save halves the damage and recuces the strength of the disease to normal levels. Vegetation in the area also suffers from the Blight.
This spell does not affect Core creatures; Bograthian creatures (which are largely immune to disease) are also not affected. However both Core and Bograthian creatures become carriers of the disease if within the area of effect. Creatures wounded by carriers must make a disease check normally. A creature infected by a carrier only catches the basic level of Filth Fever (with a normal onset time), and does not take any additional damage.
| type | Target: x |
| Level: Nar3 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Snow so thick that creatures cannot see. Naran creatures get flanking damage bonus?
| type | Target: x |
| Level: Par1 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Bog1 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Cal5, Oro5 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Cal4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Und3 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
The caster creates a deep pit, no more than 10 feet in diameter, directly below a target. The depth of the pit is 40ft. + 10ft. / 3 levels, so at 6th level the pit is 60 feet deep, etc. The targetted creature will drop into the pit, taking 1d6 damage/10 feet of depth. A surviving creature may climb, fly, or otherwise escape the pit. Climbing out of the pit requires a Climb check at DC XX. The caster has control over the diameter of the pit. as long as it is 10' or less in diameter.
The appearance of the pit is sudden, and will create a very short vacuum-effect, as the air above the pit rushes to fill the space. This will possibly cause flying creatures directly over the pit to be sucked in, if they are no more than 10' above the pit when it is formed. A flying creature will not necessarily hit the bottom of the pit, but will be disoriented and pulled off their flight path. However, if the flyer requires more space than the diameter of the pit (e.g., a large wingspan), the flyer may actually not be able to fly out or even may plummet to the bottom.
This spell only affects creatures of Medium size or smaller. A large creature may be targetted by this spell, but they receive a +6 on their reflex save.
| type | Target: x |
| Level: Nar3 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: 10x10 area |
| Level: Cal2, Wea2 | Duration: 1 round/level |
| Components: V, S | Saving Throw: Reflex half |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: Medium (100 ft. + 10ft./level) | Restricted: No |
This spell ignites the vegetation in a 10-foot cube, doing 2d6 damage to all creatures in the area. The vegetation is harmed normally by the fire, and the fire may spread naturally. By directing the flame and spending 1 point of Dream Energy, the caster can cause the vegetation in the area to reach up to 10', effectively moving the central patch of flame. Directing the flame is a move-equivalent action. The vegetation almost appears to hand the flame off to the new patch, which then ignites instantaneously. The central patch of flame moves to the new space; the previous location of the flame remains aflame, but only does 1d6 damage to any creatures within it.
| type | Target: x |
| Level: Und1 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
The targetted Creature gains a +40 ft. Burrowing movement and Tremorsense, if it does not already possess them.
| type | Target: x |
| Level: Nrm3 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: One cave of up to 30' diameter |
| Level: Und3 | Duration: Permanent until discharged |
| Components: V, S | Saving Throw: none |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: Close (25 ft. + 5 ft./2 levels) | Restricted: No |
This spell enchants a natural cave of up to 30 feet in diameter, turning it into a dangerous trap. The cave is set to activate whenever it is entered; the spellcaster can set the activation delay from immediate to a 10 minute delay when the spell is cast. The caster selects which of two variants the spell's trap effect takes when casting the spell:
When a carnivorous cave activates, two small indentations appear over the exit of the cave; the indentations resemble a pair of eyes. The cave returns to its original shape after one day's time. The caster may elect to cast this spell while in the cave himself, and trigger it instantaneously. However, the caster will also take damage or be trapped as appropriate.
| type | Target: x |
| Level: Ard9 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Und4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Dre4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Kyb1, Und1 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
The magi targets a particular manifestation of Core energies. Cleansing then eliminates the pervasive taint. If cast on a Core creature, relic, or lasting spell effect, the taint returns in [need time here]. Cleansing may also be cast immediately after the spellcaster casts a Core spell, to remove the taint of casting it.
| type | Target: x |
| Level: Cor4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: Core or Shadow Only |
The next creature summoned within the area is inflicted with Core taint. (some form of control...)
| type | Target: x |
| Level: Bog2, Kyb2 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
The Crushing spells are a set of related spells. Each of the Crushing spells relies upon intimate knowledge with the appropriate region, so only native spellcasters may ever learn a Crushing spell. Each Crushing spell is an offensive spell, designed to do damage to Dream Creatures. Furthermore, any escaping Dream Energy (from when a creature is returned to the Dream Plane because of the damage) is channeled into a particular special effect (depending on the particular Crushing spell). In a sense, the Crushing spells are akin to an offensive Undreaming, doing damage on an opposing Dream Creature in order to harvest its energy for a secondary purpose.
| type | Target: x |
| Level: Cor4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: Core only |
Spell Description
| type | Target: x |
| Level: Und4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: Native Underneath Only |
Spell Description
| type | Target: x |
| Level: Wea4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: Native Weave Only |
Spell Description
| type | Target: x |
| Level: Cal4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: Native Cald Only |
Spell Description
| type | Target: x |
| Level: Nar4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: Native Nar Only |
Spell Description
| type | Target: x |
| Level: Nrm4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: Native Naroom Only |
Spell Description
| type | Target: x |
| Level: Dre4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: Native D'Resh Only |
Spell Description
| type | Target: x |
| Level: Bog4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: Native Bograth Only |
Spell Description
| type | Target: x |
| Level: Kyb4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: Native Kybar's Teeth Only |
Spell Description
| type | Target: x |
| Level: Oro4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: Native Orothe Only |
Spell Description
| type | Target: x |
| Level: Par4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: Native Paradwyn Only |
Spell Description
| type | Target: x |
| Level: Ard4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: Native Arderial Only |
Spell Description
| type | Target: x |
| Level: Ard4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Dre2 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Nar2 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Oro4, Par4 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Cor? | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: Core or Shadow Only |
Spell Description
| type | Target: x |
| Level: Bog7 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
This spell creates a huge zone of darkness around the magi. In addition, sound is muffled. The spell does not block the vision of the caster or any of that magi's dream creatures. Bograthians use this spell to set up nasty ambushes. The damage inflicted by dream creatures is enhanced...
| type | Target: x |
| Level: Dre1 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Nrm3 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Dre3 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
The next creature summoned by the magi is another creature of the same CR, but not under their control. Usually the creature is not even from the same region.
| type | Target: x |
| Level: Dre5 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: All2 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
whatever tree hinko does
| type | Target: x |
| Level: Cor5 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: Core, Shadow, or Arderial Only |
This spell rips open a rift directly to the Dream Plane, allowing dream creatures to enter without being summoned or magining themselves. The rift frequently opens into the darker reaches of the dream realm, and corrupt or Core creatures are common...
| type | Target: x |
| Level: Wea2 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Ard5 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Und1 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
The spell enriches the soil around a creature which is buried in the earth, infusing it with Dream Energy. The targetted creature can then absorb this energy, gaining 2d8 hp. The creature may gain temporary hit points from this energy.
| type | Target: x |
| Level: Oro3 | Duration: Instantaneous |
| Components: V, S | Saving Throw: Reflex Negates (see text) |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
This spell creates a mass of kelp (seaweed) in the target area. The seaweed does no damage, but thoroughly tangles creatures within the area of effect. The seaweed is thoroughly wet, and thus resists burning. Spellcasters may not use spells with Somatic components while entangled. Entangled creatures suffer a -2 penalty on attack rolls, a -4 on effective Dexterity, An entangled creature may make a Strength check (DC20) each round; success means the creature may move 5 feet in that round. Creatures which enter the area after the Entangle is cast are not automatically entangled, but instead make a Dexterity Check (DC15) to move - the kelp is slippery, though heavy.
If cast on targets while in the water, the kelp weighs down the targets so they cannot stay afloat easily. It takes a full move action to stay afloat while entangled in the kelp, and most other actions are difficult (or impossible). Of course, creatures who can breathe in water have less to fear from being dragged below the surface.
| type | Target: x |
| Level: Cor3 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
A spell is laced with Core energy, and no longer works properly. Core magi may use the spell once...
| type | Target: x |
| Level: All3 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
Spell Description
| type | Target: x |
| Level: Nar3 | Duration: Instantaneous |
| Components: V, S | Saving Throw: negates |
| Casting Time: 1 Action | Spell Resistance: Yes |
| Range: xx | Restricted: No |
cold damage, numbing, makes concentration difficult, slowing energize?