Changeling: the Dreaming
Changeling is relatively unique within the World of Darkness in
that it is more light-hearted, and is probably the most appropriate for
younger children. The high-fantasy elements can really make an
interesting Chronicle, and a pleasant diversion from an angst-driven
Vampire chronicle.
Fundamental to the Changelings are their cantrips. These
wide-ranging magical effects are second in power only to the mage's
command of reality; they are quite varied and can even be fun to play
(particularly when the players get creative with their Bunks). To help
make cantrip-casting run smoother, I wrote Cantrip
Casting 101.
The Changeling Kiths
The different Kith are all strongly archetyped. It is fairly easy
to play a changeling, but in our demo games we have found that
identifying each kith with well-known characters helps novice players
get into their roles. Here are some samples:
	- Boggans: Helpers and quiet laborers. Examples: Hobbits
	from Lord of the Rings, Rumplestilskin, the three fairy guardians in
	Sleeping Beauty. Most are Seelie (Rumplestilskin was probably unseelie
	though)
 
	- Eshu: Travelling Tale-spinners. Examples: Indiana
	Jones, Gypsies
 
	- Knockers: Mechanics/builders. Examples: The Wizard of
	Oz (once revealed), Wile E Coyote, Tim “the Toolman” Taylor
 
	- Pooka: Tricksters and Pranksters. Examples: Puck (from
	Midsummer Night's Dream) is the archetype for this Kith; Harvey (from
	the classic movie of the same name), Bugs Bunny, Loki, or any other
	prankster.
 
	- Redcaps: Brutes. Examples: the Tasmanian Devil
 
	- Satyrs: Romancers. Examples: Casanova, Pan, Pepe LePeu
	(for the younger kids)
 
	- Sidhe: Lofty Nobles. Examples: Oberon and Titania (from
	Midsummer Night's Dream), or any of the Elves from Lord of the Rings;
	the evil queen from Snow White is a good Unseelie Sidhe
 
	- Sluagh: Creepy. Examples: Wednesday Addams (or most of
	the rest of the Addams family), Most of the characters from Nightmare
	Before Christmas.
 
	- Trolls: Noble Warriors. Examples: Lancelot, Superman,
	Worf
 
Adventure Ideas
These are some adventure ideas that I have run or been involved
in. Feel free to adapt them.
	- The motley helped the Duke of Las Vegas rescue his chief
	artisan (a knocker). In the process, they uncovered a plot by an
	estranged Sidhe, who had connections to the Shadow Court, and handed
	her over to the Duke's justice.